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Games Workshop Warhammer 28mm Necron Triarch Stalker 49-18

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Triarch Stalkers are often piloted by a high-ranking Triarch Praetorian and are primarily employed against enemy heavy armour and to provide close fire support to other Necron units. The Triarch was the ruling triumvirate of the ancient Necrontyr Empire before the outbreak of the War in Heaven over 60 million standard years ago. Nominally a hereditary position, the uncertain life spans of the ancient Necrontyr ensured that the title of Silent King nonetheless passed from one royal dynasty to another many times over the course of the Necrontyr's history. If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. You will definitely see some new things tried and changes to list construction, however. While a lot of the news for Necrons is good, the “standard” list that emerged for them in 8th to try and counter their weaknesses, a heavy skew build leaning on Doom Scythes and a mixture of Doomsday Arks, Tesseract Arks and either Destroyers or Tomb Blades is likely to need significant changes to work in 9th, as it doesn’t do that well at durably fighting for mid-board objectives. The Tomb Blades will probably stay, as they remain pretty great, but I expect to see quite a few Warriors (riding Ghost Arks) and Wraiths dusted off as players look for ways to adapt, probably in place of the Scythes. It’s also possible we’ll see something even more out there – with the increased CP allowance most Necron players will be enjoying, maybe spending 4CP to give Nihilakh Lychguard a 4++ will finally, properly, get there. Let’s take a spin through the unit list and see what stands out. Units HQ

In this, they eventually failed. To all intents and purposes, the War in Heaven saw the destruction of the Necron dynasties. Though the Triarch Praetorians fought at the forefront of that cataclysm, their efforts were simply not enough. They hold a great responsibility - to ensure that the Necron Dynasties never fall. Triarch Praetorians are the only type of Necrons to have remained awake during the long hibernation of the Necron race that took place after the War in Heaven [1]: they view the outcome of the war as a failure, and they chose to forsake hibernation as penance, preserving what they could of their culture and readying the galaxy for the time when the Necrons would rise again to reclaim it. [1]For the ultimate highlights, use Moot Green to delicately accentuate the edges of the green details. This adds a final touch of brilliance, making the energy sources and glyphs truly pop. The Triarch Stalker has always been a support model since its release. It was designed to help out their fellow Necron infantry by increasing their ballistic skill and bring to bear devastating weaponry that can do more than just glance armor to death. Its purpose is to look over the Necron army and make sure they have correct target priorities given to them from their Praetorian counterparts who are scouting ahead. The Silent King Szarekh aboard the Dias of Dominion alongside his fellow Triarch members Hapthatra the Radiant and Mesophet the Shadowed Hand. Notice the imprisoned C'tan known as the Enchained captured at the top of the Dias. The Night Scythe will continue not to be used – there are still way too many hoops to jump through to get good value from its abilities. Dedicated Transport The Ankh of the Triarch, ancient royal symbol of the unified Necrontyr Empire used by every current Necron dynasty.

We’ll start with what I think is a summary of the key positive and negative impacts the new edition and points changes have for Necrons The Good If every model in an INFANTRY unit is on or in an Area Terrain feature with this trait, then it can either Hold Steady or it can Set to Defend (see below) when an enemy unit declares a charge against it. I'm thinking about the role of Triarch Stalkers. They're good at taking a hit at range and Quantum Shielding will mean opponents get frustrated wounding on 4s with their melta and Dark Lances. So in the "phalanx" with the Warriors and Immortals seems like a good spot for them, as opposed to hiding on flanks and behind buildings.

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In April 2018, buoyed by enthusiasm after my first few tournaments and the excitement of the Forgebane release, I made the bold decision to buy into a Necron army so I’d have more choices than just Eldar for events. That…didn’t work out so well. The Elites slot works out as a particular high point for Necrons in this update. It gets a triple whammy of there being less pressure to aim for a dual Battalion, generous point changes, and renewed use for some of the units. Warriors • Immortals ( Despotek • Guardian) • Pariahs • Deathmarks • Lychguards • Triarch Praetorians • Flayed Ones • Cryptothrall

For an army with only two troops choices, there’s a surprising amount to say here. Let’s get Immortals out of the way first. These had a relatively rough time of it, going up three points each, which while it isn’t wildly out of line for units in the price range, hurts Necrons quite a bit as it means their cheapest possible troop option is a 90pt Immortal squad. Still expect to see them, as I think you’ll usually want to either run a Battalion or two Patrols, but maybe a bit less often. If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model: Generally did well out of the point changes – Necrons got a much needed lighter touch than a lot of factions. For include this units, I'm thinking cut the doomsday ark (it's shooting power is like 2 heavy destroyers (150 points), warriors and 10 immortals. This changes allow you save 170 points to include 5 Lychguard to support this shooting units.All that is in the past though – a new edition is here and Necrons appear to be near the front of the queue to get some love, with new units already revealed in the Indomitus set and many more reinforcements teased for the near future. I live in hope that soon, finally that army I bought two years ago will be ready to hit the big leagues. Anyway, I realized that necron vehicles are awesome. I guess I going to change a Staff Overlord and add a Catacomb Command Barge Finally, the Gauss Pylon, mightiest toilet plunger in the galaxy. Ughhhhh. It only went up 25pts so it’s probably still fine in skew builds I guess. It can also teleport straight onto an objective and actually hold it. If that’s your jam, go wild. Army Lists The spyder could be useful, most of all the posibility of deny psychic power, but it's a slow unit (the scarabs move 10"). That’s especially true because Warriors got a lot of boosts. They only go up one point each, one of the more expensive units to get the “horde” treatment, and in their new datasheet from Indomitus get a new gun option and built in re-roll 1s for reanimation. Add in the fact that transports carrying troops get better in 9th and this all looks like attractive stuff. I’m still not certain what I make of the new gun, as it definitely pays for its potency with its short range, but the fact that you can mix and match weapons within a unit means I’ll definitely give it a try, maybe half and half in a big squad and possibly on a full squad of ten coming out of a Ghost Ark. Warriors do still, of course, have their eternal issue that if your opponent manages to chew through a whole squad then reanimation does diddly squat, and it may prove that blast weapons keep big units from being able to be a thing, but I’ll honestly take any excuse to at least try a big Warrior blob on the table. If not, 2×10 in Ghost Arks and 10 Immortals is probably what I’d aim for troop wise. Elites

Hexmark Destroyer • Lokhust Destroyer • Lokhust Heavy Destroyer • Ophydian Destroyer • Skorpekh DestroyerMoving up to the super-elite infantry, the Lychguard and Triarch Praetorians, I think things once again look more interesting in 9th. Triarch Praetorians got a tiny point increase (3pts for rods, 1pt for pistol/blade) and the pistol/blade build in particular thus gives you a pretty nifty volume brawler. They’re also much more mobile than most Necron options, able to actually make it to the mid-board to perform actions unaided. They’re still competing with a lot of stuff, but a squad of ten feels like a semi-plausible thing to try that can operate mid-table without much in the way of help or support. Lychguard get a slightly bigger (but still modest) price rise of 4pts each, enough to make warscythe ones look pretty garbage, but the shield ones are worth a real look now. Being able to sit indestructibly on an objective is a pretty big upside these days, and Necrons now have way more CP to play with, so powering defensive stratagems for them is much easier. Most notably, they’ve never gotten rid of the Dispersion Field Amplification and Reclaim a Lost Empire combo (because what Necron list could afford to blow 4CP a turn before), so in Nihilakh you can push these to a cool 2++ against shooting as long as they’re near an objective (which if you go first, they can be pretty much straight away thanks to the Deceiver). That’s pretty good, and certainly on my long list of things to try. Quantum Shielding - Triarch Stalkers are protected by a layer of Quantum Shielding which exists only at the moment of deflection. It can deflect the first shot that would otherwise penetrate the Triarch Stalkers armour, after which it cannot be used again for some time. In other hand, I've got the typical group of necrons infantry with Gauss Weapons. Moreover, these units The particle shredder looks more solid with the S7 Ap4 pie plate that can always do something against enemy infantry.

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