BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

£9.9
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BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

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Description

A rich and natural look to things with good sRGB coverage and a bit beyond, plus strong consistency from the IPS-type panel HDRi automatically adjusts colours and detail thus creating clear images that produce the immersive gaming experience. The monitor offers no local dimming and therefore there was no contrast benefit under HDR. The peak luminance recorded was 486 cd/m² using the ‘HDR’ setting – quite bright, although not particularly impressive by HDR standards. Similar brightness (485 cd/m²) was recorded using ‘Game HDRi’ and ‘Cinema HDRi’ in a very bright room – these settings respond to the content of the screen but also the ambient lighting when making adjustments. Under these conditions, sunlight was streaming into the room freely and some of this was striking both the screen surface and sensor unit directly. The monitor brightness is raised as much as possible to try to compete with this. A lower but still reasonably bright luminance was recorded in a moderately bright room (395 cd/m²). Here, there was a good amount of natural light in the room but no strong direct light hitting the screen and sensor unit. In a dark room we recorded a dimmer 295 – 296 cd/m², which is still pretty bright. This was quite similar to the basic ‘HDR’ setting with brightness set to ‘50%’. Impressive bright highlights and bright shades are an important part of HDR, so we didn’t particularly like the idea of brightness being eaten away based on ambient lighting. We didn’t agree with the other adjustments made with the ‘HDRi’ setting either, as we explore later. But some will like the image they present and the overall HDR implementation on this model, although limited in capability, is at least flexible.

Where frame rate kept pace with the 144Hz refresh rate, the monitor provided a fluid experience on Battlefield V. The monitor outputs over twice as much visual information per second as a 60Hz monitor (or this monitor running at 60Hz). This brings with it two core advantages, the first of which is a better ‘connected feel’. This describes the precision and fluidity that’s felt as you interact with the game, something that the low input lag of the monitor certainly helps with. But that low input lag alone won’t provide. The second core advantage is a significant reduction in perceived blur due to eye movement from the increased refresh rate and frame rate in combination, shown earlier using Test UFO. This test also highlighted the relatively strong pixel response performance of the monitor, with only minor weaknesses for some transitions. bit can be selected in the graphics driver when using DP at any refresh rate, up to the native resolution. 10-bit and 12-bit can be selected when using HDMI up to the native resolution at up to 120Hz. Confusingly, 12-bit but not 10-bit is available at 144Hz via HDMI. The panel used is only an 8-bit panel, but the monitor’s scaler can add a dithering stage to facilitate work with higher bit depth content. MOBIUZ มีเป้าหมายที่จะช่วยบรรเทาความรู้สึกที่ไม่สบายเหล่านี้ ให้คุณได้ดื่มด่ำกับการเล่นเกมของคุณอย่างเต็มที่ HDRi automatically adjusts colors and detail thus creating clear images that produce the immersive gaming experience. For simplicity we’ll just focus on a few titles in this section; Battlefield V and Shadow of the Tomb Raider. These are games we’ve tested on a broad range of monitors under HDR and we know they’re a good test for monitor HDR capability. The experience described here is largely dictated and limited by the screen itself. Although our testing here is focused on HDR PC gaming using DisplayPort, we made similar observations when viewing HDR video content on the Netflix app. There are some additional points to bear in mind if you wish to view such content. We also made observations using HDMI, which would be used when viewing HDR content on an HDR compatible games console for example, and things were very similar. Testing on both our Nvidia and AMD GPUs showed that the HDR implementation was similar in both cases, too. The monitor includes three ‘HDR Mode’ settings; ‘Game HDRi’, ‘Cinema HDRi’ and ‘Display HDR’. As noted earlier, these settings act as ‘emulation modes’ (quite a misnomer) under SDR but act as distinct HDR settings when an HDR signal is detected. ‘Game HDRi’ and ‘Cinema HDRi’ incorporate the light sensor, as used for ‘Brightness Intelligence +’ (B.I. +) under SDR. This adjusts the image based on the content being displayed as well as ambient lighting. As we covered earlier, it will adjust brightness such that unless the room is very bright it essentially acts as a limiter. That brings down brightness to distinctly ‘un HDR-like’ levels, whilst further adjustments are made to colour temperature gamma and other elements.

Note that we have only included results using ‘AMA = 1’ and ‘AMA = 2’ as higher settings introduced very strong and unsightly overshoot, whilst lower settings were simply too slow to work effectively with this mode.

We made similar observations on Shadow of the Tomb Raider. This title demands a strong contrast performance to look its atmospheric best, with plenty of dimly lit caves and passageways illuminated by a few point sources of light. That isn’t what this model delivered, although it isn’t something we’d expect from an IPS-type panel either. And this model still edges out weaker IPS-type performers. ‘IPS glow’ was again a feature, particularly noticeable if the room is dim or moderately dim. The strong gamma consistency was a key strength, keeping dark detail more consistent without the clear shifts observed on VA and moreover TN models. The light matte screen surface with reasonably smooth finish helped with the representation of brighter shades, too.AMD FreeSync’s adaptive variable refresh rate eliminates choppy tearing and stuttering giving artefact-free gameplay. currency}} {{ n[1]| numberThousandsCommas | numberDecimalPoint }} {{currency}} {{ n[2]| numberThousandsCommas | numberDecimalPoint }} Buy Really, though, the HDRi isn't the real star of the BenQ Mobiuz EX2710 show. That's because this monitor delivers both a 144Hz refresh rate, as well as a gamer-heaven 1ms response time. You can banish ghosting to the nether-realm with this panel, and thanks to its matte IPS screen finish, you can kiss goodbye to a lot of glare, also. The average contrast ratio with only brightness adjusted was 1078:1, just slightly above the specified 1000:1 and fairly typical for an IPS-type model. The peak contrast recorded was 1221:1, with ‘Color Temperature = User Define) – this puts all colour channels in their neutral position to maximise contrast. We recorded 1164:1 under our ‘Test Settings’, which is respectable and beyond what some some IPS-type models will achieve. The lowest contrast recorded was 761:1, with ‘Low Blue Light = 20’ which is the strongest setting. As we noted earlier this makes changes to the colour channels which come at the expense of contrast, but with better balance to the image than many settings of this sort. The highest white luminance recorded under SDR was 342 cd/m², whilst the minimum white luminance recorded on the table (Blur Reduction disabled) was 56 cd/m². This gives a luminance adjustment range of 286 cd/m², with a reasonably low minimum and fairly bright maximum luminance. The video below shows the monitor in action. The camera, processing done and your own screen all affect the output – so it doesn’t accurately represent what you’d see when viewing the monitor in person. It still provides useful visual demonstrations and explanations which help reinforce some of the key points raised in the written piece.

I've been using the Mobiuz EX2710S for a couple of weeks for work and for all gaming. It fares well on both accounts, though there are some things I liked less that I must point out. First is the orange strip on the monitor's stand. Why it's there I have no idea, but it clashes with the rest of the monitor and with everything else on my desk. Removing the orange strip in the monitor's next refresh would be a welcome change.A look we like to describe as ‘rich and natural’, with a somewhat cool tint. A touch of extra depth and saturation for sRGB content due to the gamma handling and gamut, nothing dramatic. Towards the top of the screen you can see strong strobe crosstalk in front of the image, about as bold as the image itself and essentially creating a double image. This weakens a bit further down and transitions to behind rather than in front of the object. The central region of the screen shows some strobe crosstalk behind the object, but this is quite a bit fainter than the main object and therefore doesn’t detract too much from the main purpose of this setting. During competitive gameplay where this sort of setting is best suited, your eyes tend to focus mainly within this central region of the screen rather than further up or further down. Further down the screen the strobe crosstalk behind the object becomes strong and again creates a double image.

Decent static contrast for an IPS-type panel, whilst the light and relatively smooth screen surface kept the image free from obvious layering or graininessThe image below is a macro photograph taken on Notepad with ClearType disabled. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. This model uses a light matte anti-glare screen surface with a relatively smooth surface texture. This surface offers relatively good glare handling, avoiding the sort of distinct reflections you’d see on a glossy or much lighter screen surface. It also preserves clarity and vibrancy better than ‘stronger’ matte screen surfaces. It offers more direct emission of light with lower diffusion, giving it less of a layered appearance in comparison. When observing lighter shades there was a light misty graininess rather than a heavy or ‘smeary’ graininess. This surface is slightly lighter and has a somewhat smoother surface texture than the 24.5” models, such as the EX2510 and XB253Q GP. AMD's FreeSync Premium is standard, but NVIDIA G-Sync compatibility means the display will work with any of the best graphics cards to prevent screen tearing. A 1ms MPRT and 2ms GtG response time is low enough for competitive gamers out there who rely on fast-twitch movements to succeed. As for color, I measured in the display's custom mode 96% sRGB, 77% AdobeRGB, and 80% DCI-P3. BenQ gets special kudos for the EX2710Q’s audio quality. It is more than just a cut above the rest. With treVolo tuning and an extra driver providing bass, this monitor delivers the best sound I’ve heard from integrated computer display speakers. Dialog is crystal clear with a fullness you would normally need good headphones or external speakers to experience. You can truly do without extra audio gear when playing on the EX2710Q.



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