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SanDisk Ultra 400 GB microSDXC Memory Card + SD Adapter with A1 App Performance Up to 100 MB/s, Class 10, U1, Red

£22.77£45.54Clearance
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Until the NS releases, only Nintendo knows the read speeds of the NS game cards. We should have some comparisons to SD read speeds within a few months of release. I suspect both of them will blow those PS4 and XBone HDD read speeds out of the water. They did say that the sound is higher quality on Switch than WiiU. I don't know if that just means that Switch has a better DSP, or if the actual sound samples are higher quality for botw. The audiophile in me winces when I hear 7.1....grumblegrumble. Overprocessed and necessary unless in a very large room. It's like 4k for a 26" TV you sit on the other side of the room from. And it doesn't surprise me Zelda BotW is only 13GB (OK it does a little), it's a Wii U game built around what looks like a mostly empty world. It's a port of a Wii U game on the Switch. And I always look at sound for file sizes. Looks like it will have a lot of spoken languages, that's great, Nintendo must have some serious compression going on there, but will it have 7.1 sound? ATMOS? Will there be any FMV cut scenes? It's a beautful world which will look and sound great, but they've probably taken some shortcuts to work w/ their compression technology.

400GB Micro SD Card Looks Perfect For Switch Owners This 400GB Micro SD Card Looks Perfect For Switch Owners

As a sales person, you should know that most companies are glad to make people pay for things at every opportunity if it helps to keep cash in the bank." Where it concerns Sandisk's Nintendo Switch-specific Micro SD card line, the potential profit (if any) they can make on that only a small percentage of every card sold (as in 5 to 10), and they only come in two flavors capacity-wise, AND they are more expensive than Sandisk's regular Micro SD cards in the same sizes, so guess which ones will sell better? Talk about niche... Make sure it's at least 80mb/s read speed. That seems to be good and make use of the card slot's speed. too much more than 80mb/s, like 90+ is waste as the Switch can't make use of that extra speed. 80MB/s seems to be roughly the most it can handle before you get no more speed boosts from the even faster cards. Mostly found online there's a superior yet card but the price tag is a nightmare in comparison from Patriot and Kingston but they're so very not worth it. I do know that I use 512gb SD on Wii U for GC/Wii games and 200gb on 3DS and have never noticed any issues in games (or otherwise, despite potential scenarios others warned against). The only thing I've ever noticed is on the 3DS, now that I have like 180gb used of the 235gb available after formatting, sometimes it takes an extra second for all the menu icons to load.That's not unfair to point out at all, that's how these tech companies operate. Higher memory devices are usually the most cost efficient from manufacture to sale, from a manufacturer's perspective, compared to lower memory devices. It translates into bigger ripoffs from the customer's perspective, so the company has to figure out ways to get customers to accept and buy into it. Thus, it's a good thing Nintendo kept the flash chip costs and size low, to allow customers to bring onboard as much value effectiveness as they want from microSD cards. How would you handle Lego Dimensions? Is Nintnedo not supposed to let a game like that release if the 2nd year there isn't a new game, only new content? Destiny is up to it's 3rd yearly DLC thing. The first 2 were on both PS3 and PS4, the 3rd one is only on PS4, they compeltely dropped PS3 from getting an update to a game people already own. Doom is constantly getting updates, but only on the PS4 version, not PS3. The whole industry has gone bonkers. But I don't think Nitndo making Switch the new PS3 that only gets the original game, not the updates, is really the way to go.

SanDisk 400GB Extreme microSDXC UHS-I Memory Card with SanDisk 400GB Extreme microSDXC UHS-I Memory Card with

So - where are saves kept, where do updates, patches and DLC go, do we get to easily choose where to save digital games? Questions that probably need answering so people can make informed decisions. NinNin Good to have that perspective of you being a developer, makes your point of view a little bit clearer, but to elaborate on it: I don't mean that developers should be forbidden to do things or told what to do (we'll leave that to the bigger publishers like EA) but more like both parties investing time AND some money in a better compromise, meet each other halfway, so to speak. I have all my VC games (aside from Wii) on my internal 32gb storage and everything else on my hard drive.

The answer? Expand your Switch's memory by getting a great deal on a Micro SD card to store more games. Fortunately, there are plenty of cheap memory upgrade options for Switch in 2023 including mighty 1TB and 1.5TB Micro SD cards that will erase your storage woes for good (the Switch supports cards up to 2TB in size, although they don't actually exist just yet). You can also find fancy cards featuring Nintendo artwork that would make great gifts. I'll DL a few gig, but 4, MAYBE 5 is my absolute limit on a patch. More than that I'll play single player without patching. If it crashes, that's a trash game right there.

Raspberry Pi SD Cards and Storage | The Pi Hut Raspberry Pi SD Cards and Storage | The Pi Hut

I think if the Switch only came w/ 4GB like the 3DS, then by all means turn it off, 2GB of that would probably be OS anyway, leaving you w/ 2GB, and you'd find yourself in a horrific PS Vita situation, but I think 32GB is enough that I wouldn't want it to go to waste if I had an old 32GB card from my phone laying around that I could use until prices dropped on larger models. I just can't imagine an Assassin's Creed Unity situation on the Switch, where almost half of the game was replaced by a day one patch, which is of course one of the more ridiculous examples, but I'm sure you get the point. Considering that the NS is future ready enough to handle 2TB cards when they eventually exist, I suspect it can handle and benefit from UHS-II cards. (Anything above 256GB with UHS-I would be unbearably slow after being mostly filled. Even 200-256GB is pushing it for being slow to load with UHS-I.) Yes, you can go in and move things after, but you shouldn't have to, their should be a default option as you say. But are EA and Activision and Ubisoft going to compress everything and have it complete on day 1? I don't think so. That's not the way the modern gaming world works, everything is beta.DLC for MK, Splatoon, Hyrule Warriors, Xenoblade etc, file size wise were never terribly huge. That might really be the difference, and I hope it is, that Sony pushes every updated archive file while Nintendo pushes only the delta to save bandwidth. Shame on Sony if that's the case. There will always be minor patches, upgrades and of course DLC, free or not, but that is what the internal memory and/or Micro SD cards are for. SanDisk ® cards are compatible with Android ™ Smartphones and tablets. SanDisk ® Memory Zone ™ App for Easy File Management Dakt @JaxonH That's a specs point I've been trying to find for a while now. The UHS-II cards are way, way faster, but they use an extra row of pins to utilize the extra speed. Otherwise, they only use one row, which maxes out at around 95 MB/s read speed. I haven't been able to find anyone who can confirm whether the microSD slot uses one or two rows of pins.

Micro SD cards - Cheap SANDISK Micro SD card Deals SANDISK Micro SD cards - Cheap SANDISK Micro SD card Deals

So I guarantee you it's the same way. It doesn't "turn it off", it never did. You simply choose where your default install location is, and move to the other if/when desired As for Wii U games, what games? How many big AAA 3rd party games did it get? How big of a patch was Mario Tennis: Ultra Smash going to need, it's a tennis game w/ only 1 arena. Or Animal Crossing amiibo Festival, it's a board game. cleveland124 If you're talking about cards, sure, but we're talking about flash memory chips, perhaps NAND flash chips, and we can't be sure on that until we get a teardown going after launch. NAND and other flash chip memory is much more expensive than SD flash memory. Even with manufacturing costs being low, they are typically sold higher corresponding to the higher memory size, especially when it's not removable.

With discs, you can only do this with re-writable media, which is of course never used in consoles. And even if it is, then it will only be used by developers, for testing purposes. One console has well over 65 million systems sold, and the other only a little more than 7 million, so even if the Switch sold the same game as the PS4 on a "1 game per console" ratio, then the profit would still always be much smaller than on the PS4, so that's an unfair and unrealistic comparison. Also, I knwo those games are alrady out, if they weren't Iwouldn't knwo the size of the day 1 patches, but my point is almost every game these days has a day 1 patch. Nintnedo doesn't have to do it, but they are going to have to allow it if they want games on PS4 and XboxOne, it's not like the practice is going to stop. If anything I'd say it is measurably getting worse. Look what Nintendo did w/ Splatoon, dripfed content for months, all of it free and part of the main game, not DLC. MsgBoardGamer How exactly is it niche? More and more gamers are buying a Switch, it truly seems to be Nintendo returning to form, and for a lot of these people, a Nintendo console is their ONLY platform, so getting the game on a "superior" system isn't even an option.

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